You've already become acquainted with Slenderman's style of terrorizing you, but The Proxy has a much more straightforward approach - and that is sprinting straight at you, jumping on you and attacking you. This also starts the hunt, as soon you will be followed by both Slenderman, and his Proxy.īoth of them have very different styles of attacking you. The moment you power the first generator, you will be tasked with finding the other 5 in the room that have now opened to you. Take note of the glow it produces and how it looks - you'll need to find 5 other just like it to power the elevator.
SLENDERMAN THE ARRIVAL PART 3 GENERATOR
A portable generator sits just next to it, emitting a dim red glow. Near the center is a console that controls an elevator, though there is no power. The room you stand in now is large, with 4 long hallways in the shape of a cross, 2 of which are beyond your reach for the moment. Become very familiar with what you can see, and prepare your wits. Head through the door and into the main area of the mine. And lastly, at the very end of the room is an old newspaper clipping about the mine being purchased, Collectible #11. Heading down the room, look left for Letter #7. When entering, grab the list of safety rules on the fence, Collectible #10. Head into the mine and look for the door on the right. It is very likely this disturbed individual is the very same Charles Matheson from the old Missing Child poster in the Prologue. Just before heading inside, walk along the pipes and the mine all, and search behind an alcove for a very long and deranged note scribbled by a man named Charles M, Collectible #9.
![slenderman the arrival part 3 slenderman the arrival part 3](https://i.ytimg.com/vi/V71O-ZmsiLU/maxresdefault.jpg)
The bulletin board will have Letter #6, as well as a note about workers receiving their last paycheck, Collectible #8. As you come to the mine entrance, look around for a bulletin board on one of the long buildings. Look on the barrels near the front for Letter #5. Double back towards the mine entrance and stop by the building on stilts. There is a pale tree trunk in there with Letter #4 on it. Looking left, you should see a small path between the rocks big enough to walk through. Keep it to your right and head straight back and slightly to your left until you hit the rock face. On the right side of the mine is a small building (not the big one on stilts). While the identity of this Proxy is still up for debate, what is most urgent is avoiding contact with it at all costs.Īfter waking up in a random location near the mine, start exploring until you can see the mine entrance. Whereas in the Eight Pages, you only had to worry about a teleporting yet stationary Slenderman, the abandoned mine holds a new danger in the form of Slenderman's Proxy, a human who has come under the control of Slenderman, willingly or not, and acts on Slenderman's behalf. In this level you are tasked with evading both Slenderman and The Proxy and finding 6 randomly placed Generators so you can leave the mine via an elevator. Edit the coordinates in the "Starting Position" command block to the coordinates of your start.This is easily the most difficult part of Slender: The Arrival. Remember that no matter how many PageSpawns you will place there will always be only 8 pages.Ħ. It marks the place where pages will spawn. Right-click with the Spawn Egg on blocks to place a Page Spawner at this block. Take the PageSpawner Spawn Egg from the chest.ĥ. Remember that pages have to spawn at least 10 blocks apart from each other.ģ. Click this button on your keyboard "/" and copy this command:Ĥ. The same goes with walls (building walls, trees, towers etc.)
![slenderman the arrival part 3 slenderman the arrival part 3](https://i.ytimg.com/vi/UbgJ9F8iLAw/maxresdefault.jpg)
If there are any blocks above the blocks you walk on (For example leaves above the ground, ceilings etc.) use only the marked blocks for it.
![slenderman the arrival part 3 slenderman the arrival part 3](https://www.truetrophies.com/customimages/053445.jpg)
Click on Build your own Slender map button in the menu of the map.Ģ. Build you map without damaging the system. Using the maps system you can build your own working Slender map very easily! Just follow these steps or watch the tutorial (comming soon).ġ. Increasing difficulty with each page you collect
![slenderman the arrival part 3 slenderman the arrival part 3](https://i.ytimg.com/vi/-lpLtIF1uqU/maxresdefault.jpg)
Slender Man's randomized movements around the map However this is not simple, something is after you. The goal of this map is simply to collect all eight pages. Welcome to Oakside Park, the setting of Slender: The Arrival. This map is a complete and working recreation of the Eight Pages level from Slender: The Arrival.